Haunted Manor Hunt
Each team is a friendly little ghost drifting through a century-old manor at midnight, looking for the keepsakes it lost when it was alive. The manor unfolds one room at a time — the Grand Foyer, the Library, the Cellar, then the Attic — five pieces of furniture to open in each, from a snoring gargoyle statue to a grumbling cuckoo clock. Answer right and pick one: most hold a uniquely named keepsake (the Book of Boo, a Rat King’s Crown, a Vampire’s Fuzzy Slippers), some a riddle worth points, others a trap, or a poltergeist that swipes a rival team’s haul. Clear all four rooms and reach the dawn finale before the other ghosts do.
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Game mechanics
- 4 rooms, 20 furniture pieces to open
- 20 uniquely named keepsake rewards
- Poltergeist steal + trap tiles
- Dawn finale ending
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Works with all 7 question types
Every Tembii game accepts all seven question types — mix and match however your lesson needs.
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