Turkey Hoedown
Tembii is squeezed into a comically big plush turkey suit at a barn hoedown, under a swinging wagon-wheel chandelier, with a costumed crew: a corn narwhal, a pumpkin alien, a scarecrow giraffe and a pumpkin-pie octopus. Answer a question right and three move cards appear, such as gobble, strut, peck or waddle. The class picks one, Tembii shouts the word and dances it to a fiddle-and-banjo hoedown song, and everyone copies. Some moves bring a prop: a straw hat for the bow, a cane for the strut, corn to peck on the floor. Each move joins the class’s hoedown at the top of the screen. After eight moves Tembii dances it all back, then the class can call an encore at double speed. A wrong answer costs nothing, so the youngest learners can play without worry.
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How it works
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Game mechanics
- Tap a card, or use the arrow keys and Enter, to pick one of three moves
- Twelve turkey moves to see, hear and copy, six of them new
- Eight moves build the class hoedown, replayed in the finale
- An encore at double speed, and no penalties for a wrong answer
Best for
Works with all 7 question types
Every Tembii game accepts all seven question types — mix and match however your lesson needs.
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