Monster Dance Party
Tembii is dressed as a little Frankenstein in a silly castle lab, with a crackling Tesla coil and a costumed crew: a mummy narwhal, a vampire alien, a skeleton giraffe and a witch octopus. Answer a question right and three move cards appear, such as creep, howl, roar or the stiff-armed Frankenstein shuffle. The class picks one, Tembii shouts the word in a spooky voice and dances it to a surf-rock Halloween song, and everyone copies. Each move joins the class’s monster dance at the top of the screen. After eight moves Tembii dances it all back, then the class can call an encore at double speed. A wrong answer costs nothing, so the youngest learners can play without worry.
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How it works
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AI generates questions
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Game mechanics
- Tap a card, or use the arrow keys and Enter, to pick one of three moves
- Twelve monster moves to see, hear and copy, six of them new
- Eight moves build the class monster dance, replayed in the finale
- An encore at double speed, and no penalties for a wrong answer
Best for
Works with all 7 question types
Every Tembii game accepts all seven question types — mix and match however your lesson needs.
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