Disco Tembii
Tembii is on the disco floor, and the whole class is the choreographer. Answer a question right and three move cards appear: jump, spin, clap, wiggle, flap and more. The class picks one, Tembii shouts the word and dances it to the music, and everyone copies. Each move joins the class routine at the top of the screen. After eight moves Tembii dances the whole routine back, then the class can call an encore at double speed. A wrong answer costs nothing, so the youngest learners can play without worry.
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Game mechanics
- Tap a card, or use the arrow keys and Enter, to pick one of three moves
- Twelve action verbs to see, hear and copy
- Eight moves build the class routine, replayed in the finale
- An encore at double speed, and no penalties for a wrong answer
Best for
Works with all 7 question types
Every Tembii game accepts all seven question types — mix and match however your lesson needs.
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